Possibility space games
While there's no reason to panic right now if you work in the games industry, it is absolutely the right time to start talking about this, planning around it, and scoping out the future together. Over the past six months I've been working on several new AI game design projects. The idea is to develop a new framework for automated game design, designed to work alongside a team of people who are making a game.
I currently call these new systems code-driven automated game designers which is a bit of a mouthful, but the aim is to underline the most important thing about them: they work directly with game code. What this means is that instead of having a separate AI tool, or a new special language like ANGELINA uses, or having to rewrite your game in another engine so an AI can work on it, you can instead attach this automated game designer directly to your code.
Its understanding of your game design comes from what's in your codebase, as well as extra annotations you leave for it in-code that add information to help it put things in context. The key aim here is to support people, not replace them. Writing up how these systems work is a story for another time - it's in-depth, and will require a couple of papers.
We understand people have more choices than ever before on what to play. That's why we build games around a genuine human experience, while also continuously pushing the envelope on modern gaming technology and the expectations of what a game can be.
Games with the passionate craft and attention-to-detail of an indie, coupled with the ambition and resources of a full-scale studio. In short, games with heart, that give back as much as you give to them. Possibility Space is a crafted environment tailored to allow each of us the opportunity to do our best work. We do this by building a robust support system that allows everyone to work from their home base of choice, and by offering the tools to communicate quickly and efficiently.
From the top down, we proudly maintain an air of quiet decency around our behavior, expecting each other to contribute to and maintain our positive, collaborative environment. E3 rules out physical show this year. Sony reportedly cuts back PlayStation 5 production again due to chip shortage. Epic launches appeal against Apple court ruling. Feature Sexism and harassment in the games industry isn't just about big names: the entire culture must change.
Premium only Off Topic: Hedra's astonishing page layouts revel in their giddy sense of invention. Premium only Off Topic: An end-of-the-year miracle! Premium only Off Topic: The weird history of handwriting. Supporters only Letter from the Editor: The trouble with game awards. Games have never been more diverse, but that's seldom reflected in games of the year lists. The 10 most popular stories of the day, delivered at 5pm UK time.
Never miss a thing. A new studio named Possibility Space has been set up by Jeff Strain. Watch on YouTube. Jump to comments 9 About the author Ed Nightingale News reporter Ed is Reporter at Eurogamer, with an interest in streaming, people and communities, and giving a voice to marginalised people.
0コメント