Fire emblem walkthrough game boy advance
I've tried to cover everything the game has to offer, so I hope this FAQ will answer every question and solve any problems you have. Thank you. Glad to know that you appreciate my work. Added general strategies and edited out crap. Man, my English can be terrible at times.
I've got a very busy semester coming up, so I'm afraid I'll have to put this on hold. Also, Twilight Princess got delayed. Because it should get bigger and better. Added a couple of chapters, fixed things and stuff. Major thanks to Ron Liang for giving me the Ilia part. You rock. Or I would have nothing for this update. Be sure to get it. I've made a list of things left to be done. If you know something that might be of use, contact me, either by e-mail or my FAQ thread in the FE6 board.
Maybe a better ASII front art, but meh. Added character background info, general strategies, desert item locations and item locations. Thanks everyone. Also, fixed the e-mail address. I've been getting tons of spam after submitting the first version.
Damn bots, I don't need no steenkin' male enhancements. Also, Fire Emblem: Souen no Kiseki just arrived today. No updates for at least two weeks I'm afraid. E3 is starting soon too. I can't wait for some juicy Zelda. Hope you understand this. Only completed half of the chapters, so it's sadly still unfinished. I had to release it earlier, because my internship starts this week and will continue for a few months. It's better than nothing I guess. You'll have to forgive me. I'll try to update as fast as possible, but I can't promise anything.
Pick Units 2. Save 5. Check Map - Return 6. Fight 1. Pick Units: Select which units to field this battle. The number is limited, but the main character must be in your party. Trade : Manage your units' items. If Merlinus is in your party, you can manage items through him as well. Augury : Valuable information can be viewed here. Save : Save any unchanged information. Check Map : View the map. Check the number and type of enemies. Also, check for shops and change your allies' starting positions.
Fight : Start the chapter. Movement Speed - Normal - Fast 3. Terrain Information - On - Off 5. Unit Information - Large - Small - Off 6. Battle Information - Small - Large - Off 7.
Help Information - On - Off 8. Auto Cursor - On - Off 9. Auto Turn - On - Off Background Music - On - Off Sound FX - On - Off Equipment and Weapon Stats - Lvl. For example, you can't switch your characters' 'job' at will. All units are bound to one basic class and one promoted class, with the exception of the ones that can't promote.
To promote a class you need to use the correct promotion item. Also, during promotion, classes gain additional stats and gain certain new abilities such as wielding different weapons. It's important to know the pros and cons of each class to be able to take advantage of and knowing their weaknesses. I've divided all the classes in subcategories with the idea that they are more or less similar in function. So it's not that you need to have someone in every class.
I'll show you a general pros and cons list as well. It's important to form an army that can deal with any given situation. I hope you can form an idea for yourself after reading this. Like FE7 this gives certain advantages in a battle. However, it's a bit different than FE7. These are called Reaver weapons. You'll still be vulnerable against a weapon type though.
Note: the triangle system in FE7 gave a damage bonus 1 or 2 and a hit bonus 15 or 30 , depending on Reavers. In FE6, it's a damage bonus of 1 and a hit bonus of 10, even if it's a Reaver. It's useful to know these beforehand. HP Your Health Points. Strength is tied with Defense while Magic is tied with Resistance. Also affects healing power. If your attack speed is four points higher than your opponent, you'll double attack.
LUCK This affects your hit rate, evade rate and critical evade. Also affects staff evade. Terrain or climate can lower this depending on class. If the weight of the weapon you're equipping exceeds your constitution, then your attack speed will get lowered by that amount. You will not gain more attack speed if the weight is lower than your constitution.
If it's even or lower, you cannot rescue that particular unit. You can then try to use it as your advantage. If Weapon is effective against Target, multiply outcome with 2. It affects both Defense and Resistance. But there's a disadvantage for playing defensive, it slows your movement down.
Mounted units suffer the most from this, except for Nomads who apparently have magical horses. Remember that flying units cannot benefit from the terrain. To take advantage of an opponent, one must learn how it re acts. Here are some pointers.
The A. If no such target exist, then it will try to target a unit it can deal the most damage to, disregarding hit rate. An exception is if you can't counterattack. As the name suggests, it generates random numbers.
Likewise if it's , the attack will miss. This is a simplified explanation, it's way too complicated to tell you how it precisely works. But enough of this or I might give you a headache. Flyers, Armorslayer vs. Armor Knights have their weapon's might multiplied by 3. These growths are different from each character. The rule is mostly that characters with a lower starting level have greater stat growths. Browse the F. The stat bar in the stats screen shows this.
If the amount of support points is reached, you get a support option that lets you support each other. Supports give battle bonuses depending on both of their affinity and support level. There are three support levels: C, B, A from lowest to highest.
The higher the level, the better the support bonuses. Read 8. An unpromoted character cannot obtain an S Rank. You can gain as many S Ranks as you like, provided you can wield that weapon. The statuses are Poison, Sleep, Silence and Berserk.
Evading is still possible. Afflicted unit cannot use Magic. The selection depends on the amount of damage. The attack can't be countered. Your Speed must be equal or greater than the target's Speed to be able to steal. They're pretty annoying, especially against your flyers. However, you can use the ballista against them with your own Archers and Snipers. Just move an Archer or Sniper to the ballista and select the new option. You can then target enemies across the map that are within range.
Ballistas have limited uses though, so make them count. Position two of them next to the target. The first triangle attack cannot miss and will always critical. You can only initiate it in your turn, but you can initiate it multiple times as long as you're in a triangle with a target in the centre.
As are enemy characters who are recruitable. Not all of them get bonuses though and the bonuses vary from character. The bonuses are random, but some stats get preferred depending on the character.
Not for a long time at least. That's all I can think of for now. It doesn't matter if you actually plan on using them later or not, they're crucial at the beginning. Unfortunately, most of his support options aren't very effective in Hard Mode. If you're having trouble keeping him alive, support him sooner with either Lance, Allen, Wolt or even Marcus if you're desperate.
Not only do they help offensive tactics, but also defensive tactics. Try to plan ahead who you want to support and have room for at least one A or two B each character. These will instantly help you erase the stat advantages the enemies have. You should spare one of your Angelic Robes for them, since their HP is often too pitiful to survive an attack from Bolting. Saul is weak, Ellen and Clarine are even weaker.
At least the two ladies can dodge so maybe you want to try your luck with them. Saul cannot dodge at all, his Luck is way too crappy for that. It depends on who you plan to use, but you should support healers as much as possible. Use a lot of non- healing staves such as Unlock, Restore and Torch just because it gives better experience.
You do not want them to fall behind. Your units will get damaged so often that your healers can't keep up the healing. So give units that will get into combat a lot at least a Vulnerary. Try to control that, ending the chapter with 90 or so EXP so that you'll be able to influence the level up in the next chapter. Not everyone can gain good level ups all the time, you're in the mercy of the RNG gods, but try to keep them in mind.
I will give them three ratings from one to five stars in three categories: Potential, Usefulness and Supports. I hope they're self-explanatory. Supports are judged by the supporting roster, their usefulness and your affinity.
Potential is derived from the stat growths of each individual. Usefulness is the most vague category. It certainly depends on your playing style, like if you play offensively or defensively. I have one important rule when it comes to usefulness and that's how they play on the actual battlefield.
Supporting units generally get five stars automatically. But it also depends on which chapter you get them and what their starting stats are.
Some characters are great when you first get them and generally get weaker the further you get, these characters still deserve a good rating because they can prove quite useful even if it's only a handful of chapters. Movement is another factor in usefulness. Low movement can affect the chapter significantly, like when one of your units just missed an attack and you need another unit to finish it off. Some things cannot be predicted and so being versatile is the key to success.
Therefore airborne units, the Pegasus Knight and the Dragon Knight, automatically get a good rating. I hope I've explained it in a way you understand. If you feel that I've done injustice to the world, feel free to contact me. Note: Some of these names are not official and should not be treated as official. I'm going to use these names in the entire FAQ, so get used to it.
Son of Eliwood. He may be able to KO fellow Nintendo characters with one move, but he's a pansy here without the Sword of Seals. He must be present in every chapter, as he's the only one that can end a chapter by conquering the throne. It's Game Over if he dies. His growths are all above average, and that's a good and a bad thing. The good thing is that no stat will get truly bad, the bad thing is that his level-ups can fluctuate. I've seen pimpin' Roys, but also wimpy Roys.
He'll truly shine however when he gets the Sword of Seals. I advise you to use him moderately and watch his level-ups. You could level him up like crazy from the start, but then you never know what will become of him. Roy's support options are nothing more than pimpin'.
It shows in his stats, my God, what a regression. That means don't attack with him. Just use him at the beginning to loot villages, transport units and buy equipment. Hard Mode is a different story however, but let's not praise him too much. He might be listening. You'll use him a lot in the early game and he's one hell of a powerhouse. His growths are all solid, only his Skill can abandon him sometimes. That's his only weakness, and his inability to withstand Magic. But he's more of a bulldozer anyway.
Use him a lot, because he's going to be a valuable asset to your team. He's pretty evenly matched against Allen, only he has the upper hand in Skill, Speed and Resistance.
You'll use them both equally much in the early game, but later on, the thought that you want to ditch one of the two might pop up. It's a toss up between the two.
I say train them both equally and when the time comes, choose the one with the more favorable stats. Son of Rebecca. On the one hand, they can support you indirectly and pick enemy units on the other side of the wall. On the other hand, they can't survive on their own and will get beaten up badly without support.
Wolt's starting stats aren't spectacular either. In the early game he'll mostly tickle the foe instead of driving an arrow through their chests. Give him a chance though and he'll become a nimble archer who can snipe Dragon Knights without trouble. He'll still need backup though. In the early game, the maps are filled with axe-wielding enemies.
And on top of that you're slow. For the people who want to take on chapters a bit more slowly and relaxed, he's great. His high defense will surely save your skin a couple of times.
And his Speed and Luck aren't shabby at all. His low Strength growth is somewhat compensated with his already high starting Strength. However, for the hasty ones who laugh at danger, he'll slow you down often. Other than that, he's your main storage facility, able to store items for you. Not much to be said, he doesn't gain any levels anymore if you bring him to a chapter. The only way to gain experience is to dodge attacks for a measly point of experience. Just don't bring him to the battlefield.
Let the bald man do what he wants in his caravan helping out our young allies. She's a healer and does a pretty good job at that. She can't heal a lot of HP in the early game due to her low Magic, but she'll catch on fast with her level ups. The problem is that healers are dependant on healing for experience. So it takes a while to get level ups. What you have to do to speed the process is you let your units take damage often and let her heal every turn if possible. Even if it's 1 HP, heal, heal, heal.
Using different staves speeds up the process. Now Ellen's weakness is obviously her fragileness, you'll have to keep her from all danger. If you're lucky with her Speed, she'll dodge quite well coupled with her exceptionally high Luck. You still don't want her to get involved in battles though before she promotes. If she doesn't gain any Speed, well, there are two more healers that can easily replace her. Though she is the best magical tank. The youngest of the Pegasus sisters. Cute, but also weak.
If you'd like to train her, she'll become one heck of a Mage killer, flying over areas no other unit can reach. It'll be a dangerous training, but it pays off at the end. The only thing you'd have to worry about is her rather low Strength.
Just keep an eye out for that. And keep an eye out for archers, the bane of Pegasus Knights. If you're far enough, she can manage herself by dodging quite a lot. And wow, look at those starting stats. He'll slaughter all that stands in his way at the beginning, he's just that powerful. Later on though, your other characters will likely catch up to him. He'll still be formidable and after promotion, he's a tank. Very solid character, you won't regret using him. Use Axes after promotion, seeing the game is filled with enemy Dragon Knights.
Plus, he doesn't lose AS by equipping Almace. All muscles, no subtlety. Just find the quickest way to mash human skulls with his axe. And no wonder with that Strength growth. His Skill and Luck are good too. Too bad he lacks Speed and Resistance. I would recommend other axe users for your bone splitting pleasure. If you want all muscle power, then Gonzales will do the job better.
Able to wield Bows after promotion is nice though. The bane of Dragon Knights. His starting stats are better than Wade. More importantly, he can survive attacks much easier with his superior HP, Defense and Resistance.
His speed is at least decent. Also, He ties with Barth for best Defense growth. But the problem is that he doesn't excel at anything but Defense. Axe users are usually offensive. Geese, the Pirate, is better than him. If you want a Warrior, then I'm afraid Berserkers simply outclass them in this game. That doesn't mean you shouldn't use him.
He's decent. So do I. Look at those growths. Too bad it's a waste of potential as he'll be inferior in the later chapters. He's still very useful though, since Thieves are the only class that can pick locks. And to boot, they can steal some valuable items too from enemies. Chad is therefore a valuable asset to your team. Bring him into maps whenever there's a need to unlock and make sure he picks some experience with it as well. I made a terrible mistake once, I didn't train any of my Thieves at all.
Suffice to say, the vultures were surrounding his dead carcass quite often. Also, Thieves are valuable in Fog of War maps with their increased vision. Train him and it'll save you some Bolting hell. Son of Nino. That's what Lugh must be thinking. I confused his gender once. Some of the early bosses are complete hell with their high Defenses, but not much anymore with this little fella by your side.
Watch him pierce their armor with the fires of hell. His growths are nothing to sneeze at either. His Magic increases steadily and his Speed and Luck aren't shabby either which contributes to his evade. His HP is his only weakness, but do not worry. He can maul through Dragon Knights and Generals like they were paperweight. His high Speed helps him dodge quite a lot.
You won't find a faster Sage than go-happy Lugh. Not to mention he can heal after promotion. Daughter of Pent and Louise. I like that. You just can't stop imagining what really happened in that room with Narshen.
Enough about that, let's start explaining why she rules everything and everyone. Look at those Speed and Luck growths! She'll max them with no trouble. And you know what that means, dodge machine! If she was to compete in a dodge ball tournament, she would single-handedly own everyone. And that's precisely what a healer needs, being untouchable. Of course, she has some weaknesses. Her low HP, Magic and Defense are worrisome. But with her dodging capabilities, who needs high HP and Defense?
Her Magic is her only real fault to an otherwise perfect healer. Seriously, she can heal, rescue and carry units. And with the ability to pack a punch with Anima Magic best Magic in this game by the way , she's nothing short than amazing. Just don't expect her Magic to get phenomenal.
You don't want to meet him in a dark alley. Luckily, he's on your side and to sum it up He slices, he dices! His starting stats are high, and his Skill and Speed will go even higher. Effectively making him double attack, while having an excellent evade. His only weakness is his low Strength.
But even though his Strength isn't his best point, after promotion, you can bet he'll turn battles into bloodsheds. Enemies have pathetic Luck.
With his speed maxing out in the mid-levels, you can bet he'll dodge a bunch. Just badass. It either comes down to Ellen or Saul for Light Magic or if you really hate leveling up healers, Yodel is an alternative. His growths are a bit better in terms of HP and Defense. His Speed is more solid, but his Luck suffers a bit which makes him dodge less well. Though, he's more likely to double attack than Ellen. But they're both decent healers. Ellen for dodging and Saul, well, to chase ladies I guess.
Saul's escort. She's a bit stronger and faster than Wolt, other than that, they don't differ all that much. Personally I think Archers are a liability, they aren't flexible and effective, and they don't gain any promotion skills. That's why I prefer Nomads. If you love Archers though, use one of them. They're not bad at all. Daughter of Rath. They can move over great distances, walk on water, can support your other units rather swiftly and they can melee attack after promotion.
That's the kind of flexibility I want. Sue has good growth to boot as well, she'll dodge with ease. She's still a bit vulnerable though in the early game, with low HP and Strength. If her Strength develops in your favor, then she'll be one heck of an ally. Nomadic Troopers are always useful to have in a map. Only their inability to attack directly before promotion affects their usefulness.
It's harder to train them because indirect attack is the only way to gain experience. She's awesome after promotion however. Same with him, don't use him to kill. Only use for him is to recruit Yuuno if you're going the Ilia route.
Treck is more of a tank than the others. In a way he's like Lowen, maybe they're related. His low Resistance hurts him though. Use him if Allen or Lance bit the dust with bad level ups. Most of the times, I don't bother with him. He's too slow for my taste. Keep me logged in on this device Forgot your username or password?
Don't have an account? Sign up for free! What do you need help on? Cancel X. Full Game Guides. Guide and Walkthrough by CLLi v. Guide and Walkthrough by Gbness v. Guide and Walkthrough by Lorxhnop v. Guide and Walkthrough by pool46 v. Beta 88KB. Guide and Walkthrough by Shaneth21 v. Final 93KB. Guide and Walkthrough by Zalagren v. Guide and Walkthrough Incomplete by Sui89 v. Character Comparison Guide by Rick52 v.
Character Ending FAQ by leonia19 v. Character Guide by woolylambkin v.. Character Guide by Zalagren v. Class FAQ by iammaxhailme v. Final KB. Additional menu and their trigger : Arena If your unit is on the arena square, you will be given this choice.
You will then be told the amount of bet, , and you will need to choose YES left one to start the fight or NO right one to cancel your participation.
If you lose, your character will die, and you will lose the bet money. If you win, your character will live, gain experience, and you will win 2x the bet money. You can use b to cancel during the fight. You will lose the bet if you cancel, but your character will live. Pressing B will only stop the fight in the next round, so you need to keep your eyes on your character health.
Usually, if a unit has a relationship with another unit, this unit will be able to convince other unit to join. For details on how to recruit a certain character, it can be seen in the chapter walktrough.
This can be done by certain character, usually character that is of the same class and has different opposite type water and fire, for example. If the two characters have "support capability", then sometime this menu will appear when the characters are adjacent side-by-side. I suspect that purpose of the talk menu in this instance is to give the initial support level make it easier to get a support relationship between both characters.
This can be done by certain unit, usually unit that is of the same class and has different opposite type water and fire, for example. If the two unit have "support capability", then this menu will appear when the units are side-by-side. There are three type of support level : A highest , counted as three levels B medium , counted as two levels C lowest , counted as one level One character can only have 5 levels of support.
So, possible relationship example : Example 1 : Character 1 A level Character 2 B level or Example 2 : Character 1 B level Character 2 C level Character 3 C level Character 4 C level All of above relationship example used up 5 level of support, so this character can no longer have additional support with any other character.
Indication that your character already have maximum support is that all support text will be green colored, instead of the standard Blue colored text. Detailed info on this will be explained on 5. If you wanted to know who wanted to support which, choose "Army List" from FIELD MENU, go to page 6, and anyone who can upgrade the support level will have the name of their partner show up on this page.
Based on my experience, I will also write down on the character list who character can have relationship with that character. STEAL Can only be done by thief unit when they are adjacent to enemy unit, and the enemy unit has inventory that is neither weapon, book, staff.
DOOR Can only be done by thief that still has remaining lockpick or other class that has the key see item list for more information. Key is key that has only one maximum usage. CHEST Can only be done by thief that still has remaining lockpick or other class that has the treasure key see item list for more information. Treasure key is key that have five maximum usage. Once the chest have been opened, then "chest" become "empty chest". Using this option will trigger an conversation with the village resident, and usually you will get money or item.
This option will also appear when you are in the house house is single square, while village is usually 4 square or 2x2. Choosing this will show another set of menu : Give : choose any of your character's item, and this item will be stored.
If you select this, then B will disappear from the map, since it become one with A. The "Skill" and "Speed" value will return to the original value once A is no longer in the rescuing state, by dropping B, or having another character transfer B from his safe keeping.
Choosing "DROP" and determining which square you want B to appear on, will result in B showing up on the designated square B lose the Aid state damage protection , and A will lose "Skill" and "Speed" penalty, since A is no longer in Aid state.
It enable you to use the Ballista. Choosing this option will end current chapter, and start any post chapter conversation. There are six screens, with the following names and columns : 1. Status : In this screen, at the top is the chapter number and name title. On left part, under title, is the winning requirement. On the right, upper part, in blue box, is the no of character you have participating in current battle. In red box, is the no of enemies. Under the red and blue box, is the leader name, Level and HP.
If your cursor in on enemy box red , the leader shown is enemy's leader boss. If cursor is on player box blue , the leader show is your leader. Below that, there is the timer, which keep track of how long you have played this game. Options : There are many menu in this screen. It is suggested not to change the configuration except for animation setup.
Possibilities setting for each character : 1 Animate, without background 2 Animate, with background OFF No animation - Game Speed : Normal Fast - Text Speed : Slow Normal Fast Max - Terrain Window : On Off when cursor is on any terrain On means that you will see terrain window windows in the corner of the battle map, that tell you terrain type name, their defense and avoid characteristic.
End : Use this option if you have not move all of your unit, but you wanted to end your turn. If you have moved all of your unit, your turn will automatically end. Explanation of screen : On upper right corner, you have the Chapter No, and the winning condition. On the left side, you have 5 menu, with text that explain you can press "START" to start the battle chapter.
On the right side, there is some explanation area, which explain about the menu you select on the left part. Please note that there is a limit of number of character you can bring to a chapter, which will change from chapter to chapter.
On the upper right corner, there are 3 numbers. First number is remaining character empty slot. Second number is the number of character you have selected. Third number is the number of total characters you can bring to this chapter. On chapter 7 the first chapter this menu show up , you can choose a maximum of 8 characters.
I suggest you use the maximum allowed characters, since it will make your game easier. You can also select and deselect character using A button in this screen. Press B to get back to the previous screen. If you take too many turn to finish chapters, your ranking will be lowered.
If you use my turn by turn guide, you should be able to get five stars rank in this category. I have not confirmed it yet, but it was said that the first 11 chapters Lyn Chapters is not counted towards this result. It also record the no of death even if you replayed the chapter.
If you lost two character, replaying the chapter will not erase the fact that you have lost two characters in your attempt. Note : If you wanted to cheat on this item, you can use two slot to save a chapter, and copy the clean slot have no death yet should you have death in the other slot. If you miss many chest, you will have a low rank in this category. If you use a lot of upgrade class item or stat enhancing item, your rank in this category will also decrease. So, sell or use items only if you need to suggested by me in this main guide.
If you win all battles, you should get five stars in this category. Ranking star will increase when you have finished more chapter. Since you are reading my FAQ, it is not necessary for you to waste money using this option. In this section, you can see list of support for each person. Check Map : - View Map Select any character yours or enemies , and you can see their movement range.
For details of class type, please see section 5. If your class can be upgraded, using the correct upgrade item, you can upgrade once you were on level 10 or higher. But it is better if you wait until level 20 before you upgrade. Benefit : Your attribute will be higher, since every level increase gave a possibility of attribute increase. Experience : Once you fight with enemy, either they attack you or you attack them, you will get experience.
Once your experience reach , it will reset to zero, and your level will increase by one. The experience you will get follow this rule : A. If you do not hit them either because they are out of your weapon range, or because you miss, or because your hit is "no damage" , then you will get 1 experience C. This means if your level is higher than enemy, you will receive less than 8 EXP. But if your level is lower than the enemy, you will receive more than 8 EXP.
The minimum is 1 EXP.
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