Samantha swift and the fountains of fate game walkthrough
Use the Key light green on the Door 4. Click on the Wall 1 and collect the Goblet green. Click on the Floor Board 2 and collect the Voodoo Doll cyan. The order of the puzzles will NOT necessarily be in a straight horizontal, vertical or diagonal line. You will complete 5 strings of Shells.
There are several solutions for each string of Shells; see the following screenshot for my solutions. Collect the 6 Salt Crystals and return outside to the Swamp. Exit to the right, in the back. Click on the Bottle 1 to find the Navy Medal green. Use the Globe orange on the Book 2 and collect the Old Map cyan. Click on the Grating 4 and exit the scene. Click on the Shield 1 to collect the Cat green. Click on the Chest 2 to collect the Cobra cyan. Use the 2 Diamond Fangs magenta on the Serpent 3 , and collect the Matador pink.
Click on the Bull 4. Collect the Lightning Bolt blue and 2 Swifts red. Secret Item: Cortez Emerald of Judgment. Use the Matador cyan on the Dais 1 and use the Cape orange on the Matador. Board Puzzle: The object is to group the colors together, by rotating the board, to remove them. Look at the following screenshot for an explanation of the buttons. Once you complete the puzzle, use the Emerald Cross in the center slot, click on the cover to remove it and click to exit.
Click on the Mat 1 to find the Babylonian Lion Head green. Use the Saber yellow on the Rope 2 and collect the Gold Ark cyan. Exit to the Desert 4. Click on the Tent Flap 1 and collect the Golden Adam green.
Click on the Tree 2 and collect the Shovel cyan. Use the Shovel on the Ground 3 and collect the Gold Heart magenta. Exit to the Garrison 4. Click on the Saddle Bag 1 and collect the Gems green.
Click on the Curtain 2 and collect the Potted Plant cyan. Exit to the City 4. Use the Curved Wire yellow on the Grate 1 and collect the Keys cyan.
Use the Keys on the Truck 2 and collect the Apple green. Exit to the Factory 4. Click on the Toolbox 1 and collect the Lever green. Click on the Boxes 5.
Boxes Puzzle: Remove adjacent boxes of the same color in groups of 2 or more. There is no strategy or a single solution; the puzzle is different each time.
Collect the Key Card red and use it on the Electronic Lock blue. Enter the Conference Room. Click on the Stone 1 and collect the Coin green. Use the Matches yellow on the Rocket 2 and collect the Star cyan. Exit to the Temple 4. Collect the Lightning Bolt blue , 2 Swifts red and complete Chambers 1, 2 and 3, in any order, and then return here to repair the Bridge 4 and cross the gorge to the Dragon Chamber 5. Exit to the Serpent Bridge then enter Chamber 2.
Click on the Door white to collect the Dragon Horn green. Use the ring on his finger to open the exit door. Puzzle 2: The door is blocked with a mural. It's a jigsaw puzzle; put all the pieces in their proper locations to make a picture. If a piece is in the right spot, it snaps into place. Screen 4 Tool 1: A scanner is inside the open green box.
Tool 2: Open the wooden box on the right to get the pickaxe. Use the pickaxe on the rocks to get it. Puzzle 2: Use the gold dancer on the gold box to get the gold star. Puzzle 3: Move the statue's arm to reveal where the gold star should go. Put the star in the indentation to get a genie bottle. Screen 5 Tool 1: Open the basket on the left to get a machete. Puzzle 1: Use the machete on the ivy in the upper-right to get an unlit torch. Puzzle 2: Use the unlit torch on the left pillar, then tap the right torch to get a golden hand.
Puzzle 3: Examine the wall in the back, for a match-3 puzzle. You want to swap tiles around, in order to have a group of three or more tiles which are the same color. You can only make horizontal or vertical matches. Make a match on every square on the board to open the way to the next screen. Screen 6 This screen is a change of pace. Find the various differences between the picture on the left, and the picture on the right.
Tool 2: A slingshot is on the base of one of the support beams, holding up the bridge. Puzzle 1: On the leftmost bridge support beam, there is a rock. Use the slingshot on the rock to get a key. Puzzle 2: There is a treasure chest in the background, on a machine. Use the crank on the machine, then use the key on the chest to get a golden bat. Put the pipes on the board, then arrange them so they form one complete pipe. Rotate pieces as necessary. Then, use the valve on the far left pipe and turn it to reveal Solomon's water of life.
Puzzle 4: Use the cupid statue on the flowing water of life. It looks more like a knife. Puzzle 2: Put the flute in the indentation, near the top of a ladder on the right to get a Kokpelli flute player. The Shaman appears. He tells Samantha that she must find three sacred tablets. There are three areas you can go to. You can visit them in any order, but in order to avoid backtracking, you should visit them in this order: waterfall, forest, ghost town.
Waterfall Screen 1 Tool 1: Gems are on the left, on the base of the hillside. Puzzle 1: Use the headdress on the face in the waterfall to get a warrior statue. Puzzle 2: Use gems on the puzzle box on the left bank of the small river to get a Hopi tablet. Forest Screen 1 Tool 1: A shovel rests against the leftmost tree. Tool 2: Move the quiver on the rock on the right to get an arrow.
Puzzle 1: Use the shovel on the dirt here which has bird tracks on it to get the eagle head. Puzzle 2: Use the warrior statue from the waterfall on the chest here. Use the broken arrow to force the lock open and reveal a Hopi tablet.
Forest Screen 2 Make matches in order to get a set of dolls. Ghost Town Screen 1 Tool 1: Shake the pistol holster on the far right to get a pistol. Tool 2: Open the doctor's bag which is touching Samantha's head in order to get a stethoscope. Puzzle 1: Use the pistol on the hanging box to get a golden horseshoe. Head forward, inside the saloon. Puzzle 1: Use the key on the chest in the left to get a gold nugget. Puzzle 2: Use the golden eagle head from the forest on the golden bird statue here to reveal a safe.
Use the stethoscope on the safe to open it and get silver coins. Puzzle 3: Examine the table to play a card game. Use the silver coins on the pile in the middle to make a bet. Samantha wins a Hopi tablet. Once you have all three tablets, return to the village and give them to the Shaman. He lets you inside. Use the dolls on the dreamcatcher. You have a puzzle, where you must rotate it clockwise and counter-clockwise, in order to get the diamond to touch all the dolls on the screen.
Then, move the diamond to the hole. You can rotate the dreamcatcher while the diamond is moving. Puzzle 2: Use the cupid statue on the pool of water here to get the Kachina rain water.
The map itself threatens to break, and Samantha Swift knows that her showdown with M'Alice is nearing. Tool 2: A magnet is on the boat. Tool 3: A key is on the boat. Puzzle 2: Zoom in on the gate in back. Use the ten metal leaves on the indentations on the game. Only exact matches are allowed. Puzzle 3: Use the key on the gate to open it. We're going inside M'Alice's Mansion to get the last part of the fountain of youth! Screen 2 Tool 1: A lever is on the sign.
Tool 2: A gear is to the right of the carousel's control box. Puzzle 1: Use the gear on the carousel's gearbox, the horse head on the carousel horse, the fuse in the fuse box, and the lever on the control box.
This reveals the emerald cross that M'Alice stole from Samantha at the end of the first chapter, Puzzle 2: Zoom in on the bottom of the tree. Put the circular disc into place, then use the cross on the disc. Hints: You start the level with three hints and can accumulate more by finding Zeus' lightning bolt s.
Note: The ones I found there may be more are circled with in Green. Scanner: Once you've found the scanner, you can click on a word it will show you the silhouette.
Puzzles : When your cursor turns green with a magnifying glass, there is a puzzle there. You may have to return to that area later to complete it. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Robin , and is protected under US Copyright laws.
Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. In addition to the items on the Find List, you must find Key Items that go into your Inventory Tray so they can be used later.
There is no timer. Mini-games are untimed and do not require special physical dexterity. There are two instances where you have to click on a slowly moving animal. You will always have a Custom Cursor, but you have a choice of a larger or smaller one.
Switch on the Options Menu. The game consists of 6 long chapters, each of which has 5 to 8 Hidden Object Scenes. You will also have to complete 4 or 5 inventory tasks per chapter. Most chapters also have at least two puzzle mini-games, and some have even more. There are a total of 44 Hidden Object Scenes and over a dozen Puzzles in the main game.
The game autosaves automatically. You can travel to unlocked scenes in any order you like, and revisit scenes as much as you like. If you have done everything you can in a location, you may still need to travel through that area to get to another location.
You will exit most scenes by moving the cursor along the bottom of the scene until it turns into a downward pointing yellow arrow, then clicking there to exit. In a few scenes the exit is hidden and you will have to find it, sometimes using inventory objects.
This optional game lets you choose a Hidden Object Scene, then find all the items there as quickly as you can. Your time is recorded so you can go back and try to beat it later. Each time you start a new profile or replay under the same profile you will get a different find list.
You can view your Trophies at any time from the Trophy button on the Main Menu. Note that Trophies are different than the Artifacts you will see in the Museum. Since some of the game Trophies require perfect play e. General Tips for the Hint System You start the game with one hint. A Swift is a type of bird with long wings. The symbols can be a real bird, a drawing, a silhouette, etc. It has two spaces. The birds may be blue, black, brown, green, tan, etc, and are often against a background of the same color, like a green bird in a green tree.
Hints carry over. We played most of the game with about 12 stored up. If there is more than one object left on the Find List, click on a Find List entry, then click on the Hint counter to find that specific object. If you click on any entry in the Find List, you will see its silhouette in the lower left corner A.
This does not cost a hint. This can be very helpful. However, there is one trophy that you can only get if you never use the Scanner feature in the whole game. We recommend doing this on a replay of the game. If you make too many incorrect clicks in a row, the silhouette feature will be disabled for a few seconds. There is no other penalty, but this will prevent you from getting one of the game trophies.
You will also find text hints in the line just above the Find List D. These will usually tell you if you need to go to another location and then return. Samantha will also make comments that can give you clues as to what to do next. If you are working on a puzzle, you can click on the HINT counter B once and you will get more detailed instructions for the game.
This does not cost a HINT. There is a trophy available for completing all the puzzles without using the SKIP, but no other penalty. The cursor is a very important part of the hint system in this game. The cursor will change to a hand when you are at a spot where you can do something in the scene that does not require a Key Item, like looking behind a wall hanging. The cursor will change to gears at a spot where you can use a Key Item. Once you have a Key Item attached to your cursor, go back to the spot where the gears appeared.
If the cursor turns to a magnifying glass, you can click to zoom in. If you hover the cursor over an item in your inventory tray, you will see its name. This is a guided adventure game—the game will limit which tasks you can do when. Continue working on the tasks you can do, and try again later to see if the cursor turns to gears at that spot. Similarly, you will not be able to collect an item until its name appears on the Find List.
General Tips for the Inventory Tasks This game has many adventure elements where you must complete tasks important to the story, like opening a locked chest. Inventory tasks cannot be skipped. Key Items are items you will need to complete the inventory tasks. Key Items may appear on the Find List, be stand alone items in the main scene, or be given to you automatically when you complete other tasks. Key Items are not identified ahead of time, so watch your inventory tray to see if new items have been added.
Key items may be used in the scene where they are found or later in the game. If you collect more than one of the same kind of item, for example 2 wooden planks, they will go into the same tray in your inventory.
Items that are stored as multiples will all be used in the same place, but you will usually have to take them out of the Inventory Tray one at a time until you have placed all of them. To use a Key Item, click on it in the Inventory Tray, move the cursor to where the cursor turns blue, then click again.
General Tips for the Hidden Object Scenes in the Story Mode All objects are generally the right color but many are much larger than lifesize and they are often out of proportion to each other, so that a safety pin might be much larger than a bowling ball. All players start the first scene with only 1 HINT.
The Find List will be different for different players, but the Key Items will always be the same. More items will be added to the Find List at various times.
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